Combat Training

Every mobile suit pilot needs training.  Here are the training types available.

Hand to Hand Bonuses From
Mobile Suit Combat: Basic Training

  • Add one additional melee action/attack at levels three, nine, and fifteen (plus those of pilot)
  • +1 on Initiative
  • +1 to strike
  • +1 to parry
  • +2 to dodge (soldier); +4 to dodge (aircraft)
  • +1 to roll with punch, fall, or impact (explosion), reducing damage by half.
  • NO LEAP DODGE
  • NO LEAP KICK
  • Critical Strike same as Pilot's Hand to Hand
  • Body Block/Tackle/Ram - 1D6M.D. plus a 50% chance of knocking the opponent down(causing victim to lose initiative and one attack that melee)

Hand to Hand Bonuses From
Mobile Suit Combat: Advanced Training

  • Add one additional melee action/attack at levels one, three, six, and eleven(plus those of pilot)
  • +2 on Initiative
  • +2 to strike
  • +2 to parry
  • +4 to dodge (soldier); +6 to dodge (aircraft)
  • +3 to roll with punch, fall, or impact (explosion), reducing damage by half.
  • +1 to leap dodge. An automatic dodge that works just like the automatic parry, with no loss of attacks per mele. This unit is so mobile that the pilot can leap, hop, and skip out of the way without loss of a melee action/attack.
  • Critical Strike same as Pilot's Hand to Hand
  • Body Block/Tackle/Ram - 1D6M.D. plus a 60% chance of knocking the opponent down(causing victim to lose initiative and one attack that melee)

Hand to Hand Bonuses From
Gundam Combat: Basic Training

  • Add one additional melee action/attack at levels one, three, eight and twelve (plus those of pilot)
  • +2 on Initiative
  • +2 to strike
  • +2 to parry
  • +3 to dodge (soldier); +5 to dodge (aircraft)
  • +2 to roll with punch, fall, or impact (explosion), reducing damage by half.
  • +1 to leap dodge. An automatic dodge that works just like the automatic parry, with no loss of attacks per mele. This unit is so mobile that the pilot can leap, hop, and skip out of the way without loss of a melee action/attack.
  • Body Block/Tackle/Ram - 1D6M.D. plus a 60% chance of knocking the opponent down(causing victim to lose initiative and one attack that melee)

Hand to Hand Bonuses From
Gundam Combat: Advanced Training

  • Add one additional melee action/attack at levels one, three, six, and eleven (plus those of pilot)
  • +3 on Initiative
  • +2 to strike
  • +2 to parry
  • +5 to dodge (soldier); +7 to dodge (aircraft)
  • +4 to roll with punch, fall, or impact (explosion), reducing damage by half.
  • +3 to leap dodge. An automatic dodge that works just like the automatic parry, with no loss of attacks per mele. This unit is so mobile that the pilot can leap, hop, and skip out of the way without loss of a melee action/attack.
  • Critical Strike same as Pilot's Hand to Hand
  • Body Block/Tackle/Ram - 1D6M.D. plus a 70% chance of knocking the opponent down(causing victim to lose initiative and one attack that melee)

Hand to Hand Bonuses From
Mobile Doll Combat / Mobile Bit Combat

  • Coming soon