Pictures, General and Technical
Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Version 1.1 Created 12-18-01
Updated 12-20-01
General and Technical Data
|
Model number: OZ-00MS2B
Code name: Tallgeese III
Unit type: mobile suit
Manufacturer: unknown (based on a OZ design)
Operator: Preventers
First deployment: 24 December AC 196
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.4 meters
Weight: empty 8.2 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Powerplant: ultracompact fusion reactor, output rated at 3647 kW
Propulsion: rocket thrusters: 87003 kg total
Fixed armaments: 1 x mega cannon, mounted on right shoulder; 2 x vulcan
gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks
in shield, hand-carried in use
Optional hand armaments: shield, can be optionally mounted on left
shoulder, mounts 1 x heat rod, retractable
Technical and Historical Notes
|
"This is 'Wind.' Now destroying MO-III." - Zechs Merquise
Designed during the last days of the "Eve Wars" conflicts of After Colony
Era Year 195, the OZ-00MS2B Tallgeese III was intended to be another personal
mobile suit of OZ leader Treize Khushrenada. However, its advanced weaponry
took a while to develop, and the Tallgeese III was not ready in time for
the war's end. However, the completed Tallgeese III did end up in the care
of the new Earth Sphere United Nation's Preventers agency, and it would later
be used in combat by Zechs Merquise - former leader of White Fang and now
a Preventer agent, code-named "Wind". The Tallgeese III made its first appearance
during the Mariemaia Army's revolt on Christmas Eve in Year 196 of the After
Colony Era. Former White Fang leader Zechs Merquise, who had been presumed
dead for the previous year, made a surprise reappearance, joining the United
Earth Nation's Preventer agency to combat the Mariemaia threat. Zechs would
use the Tallgeese III in combat against the rebellious Mariemaia Army, almost
single-handedly destroying or holding off many of their new MMS-01 Serpent
units.
The Tallgeese III was a major improvement over the previous Tallgeese and
Tallgeese II designs. For close combat, the Tallgeese III mounted a large
shield which contained a retractable heat rod similar to that previously
used on Zechs' OZ-13MS Gundam Epyon. The traditional pair of beam sabers
remained intact, though the addition of a pair of head-mounted vulcan guns
for close-range defense was a minor improvement. The Tallgeese III's primary
weapon was its mega cannon, which replaced the original Tallgeese's dober
gun. The mega cannon was extremely powerful - almost as powerful as the Wing
Gundam Zero's twin buster rifle. Zechs used the Tallgeese III's mega cannon
to destroy the Mariemaia Army's MO-III asteroid base with one shot.
Miscellaneous Information
|
Pilot Zechs Merquise (aka Preventer "Wind")
Appearances: New Mobile Report Gundam W: Endless Waltz
Original mechanical designer: Hajime Katoki
M.D.C by Location:
|
[1]Head [1][2]Sensor Unit [3]Main Body Reinforced Pilot Compartment Shoulder Shields(2) Arms(2) [1]Hands(2) Legs(2) Thrusters(2)
Heat Rod / Left Arm Shield |
100 60 800 250 150 ea 175 ea 50 ea 220 ea 160 ea
150 |
[1]The Head, Hands, and Sensor Unit are small targets , and are difficult to hit. Therefore, even with a called shot, they are -3 to hit.
[2]Destroying the Sensor Unit on the Head will disrupt the Tallgeese III's ability to receive radio signals and has a 50% chance of destroying the radar and laser tracking systems. This will eliminate the bonuses for Strike and Dodge.
[3]Depleting the MDC of the Main Body will disable the Tallgeese III.
Speed
|
Running: 90 mph
Leaping: 50 feet high or 100 feet lengthwise. Thruster assisted leaps
of 250 feet high or 500 feet lengthwise. (Note: Leaps in space are increased
by a factor of 10.)
Flying:
In Atmosphere: Mach 1.5(1000 mph) with a 20,000 foot ceiling
(with Thruster Backpack ONLY)
Space: Mach 3.0(2025 mph)
Dimensional Data
|
Height: 7.4m
Width:
Length:
Weapon Systems
|
Restrained Punch Punch Power Punch(uses 2 attacks) Crush, Pry or Tear Kick Leap Kick Body Flip / Throw Body Block / Tackle / Ram Flying Ram Stomp |
1D4 2D6 3D6 1D6 1D6 2D6 1D4 1D6 3D6 1D6 |
See Also: Gundam Combat Basic / Gundam Combat Elite