MS-05B Zaku I

MS-05B Zaku I First Gundam and ZZ VersionPictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Version 1.5 Created 2-05-02

Updated X-XX-02

General and Technical Data

Model number: MS-05B
Code name: Zaku I
Unit type: mass production general purpose mobile suit
Manufacturer: Zeonic Company
Operator(s): Principality of Zeon; civilians
Rollout: May UC 0075
First deployment: July UC 0075
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.5 meters
Weight: empty 50.3 metric tons; max gross 65.0 metric tons
Construction: super-high tensile steel on monocoque frame
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 899 kW
Propulsion: rocket thrusters: 2 x 19500 kg, 2 x 850 kg
Performance: maximum thruster acceleration 0.63 G; 180-degree turn time 2.9 seconds; maximum ground running speed 65 km/h
Equipment and design features: sensors, range 2900 metersMS-05B Zaku I: 08th MS Team Version
Fixed armaments: none
Optional hand armaments: 105 mm machinegun, drum-fed, 100 rounds per drum, spare drums can be stored on waist armor racks; 120 mm machinegun, drum-fed, 100 rounds per drum, spare drums can be stored on waist armor racks; 280 mm Zaku bazooka, 4 round magazine, can be stored on rack on rear waist armor; heat hawk, battery powered, can be stored on waist armor racks; G-3 nerve gas grenade launcher

Technical and Historical Notes

(need new quote and text)

"I can't count the number of battles I've been through with this Zaku! I'll show him the difference between my machine and some slapped-together toy!" - Gadem

Introduced in UC 0075, the MS-05B Zaku I was the Principality of Zeon's first true mass-production model mobile suit. Although designed as a front line combat unit, the Zaku I was soon replaced by the improved MS-06F Zaku II and would be replaced as the mainstay of Zeon's mobile suit forces. Early during the One Year War of UC 0079, most Zaku Is were relegated to menial construction and supply duties, although a few did continue to serve in combat roles. During the war's opening days, Zaku Is were also used in other combat-related work roles, such gassing of colony populations, attaching booster engines to space colonies to hurtle them towards Earth, and so on. It wasn't until the last months of the war that Zeon, desparate after facing losses in Operation Odessa and Operation Star One, would move the old Zaku Is back to the front lines to reinforce their faltering main forces.

(EDITOR'S NOTE: It is interesting to note that the MS-05B Zaku I bears a striking resemblance to Gavane Goonny's Custom MS-06 Borjarnon recently excavated and employed by the Lousiana Militia forces. Due to some very minor cosmetic and technical differences, our archaeologists here at the Vicinity Research Institute can only surmise that Captain Gavane's Borjarnon is actually a slightly modified Zaku I built by the Principality of Zeon of the Universal Century Era, or is perhaps an entirely new line of mobile suit based closely on the Zaku I design, but manufactured by another party in a later period. To date, we have not been able to solve this mystery.)

Miscellaneous Information

Pilot(s): Gadem, Topp
Appearances: Mobile Suit Gundam; Mobile Suit Gundam: The 08th MS Team; Mobile Suit Gundam ZZ; Mobile Suit Gundam Side Story: MS Generation; Mobile Suit Gundam in UC 0099: Moon Crisis; Side Story of Mobile Suit Gundam: The Blue Destiny (game)
Original mechanical designer: Kunio Okawara

M.D.C. by Location:

MS-05B-Colony Gasser Version
[1]Head
[2]Main Body
Reinforced Pilot
Compartment
Thruster Backpack
Left Shoulder Shield
Arms (2)
[1]Hands(2)
Legs(2)

120mm Machine Gun

75
250
150

75
50
100 ea
50 ea
175 ea

100

[1]The Head and Hands are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]Depleting the MDC of the Main Body will disable the Zaku II.

Speed

Running: 50 mph
Leaping: 35 feet high or 70 feet lengthwise. Thruster Assisted leaps of 70 feet high or 140 feet lengthwise are also possible.(Note: Leaps in space are increased by a factor of 10.)
Flying:
  In Atmosphere: Hovering is Possible, and the thruster unit can be used to slow the unit in a fall, to survivable levels.
  Space: Mach 2.0(1350 mph)

Dimensional Data

Main Body:

Height:
Width:
Length:
Weight:

Weapon Systems

  1. 120 mm Machinegun 120mm Machine Gun: One of the first large scale (mecha) sized firearms ever developed, this large and bulky unit fired shells much larger than later weapons. Each Drum holds 100 rounds, and additional drums can be attached to the Zaku II's waist.
    MDC: 100
    Weight: 700 lbs
    Location:  Hand Held
    Primary Purpose: Assault120 mm Machinegun: 08th MS Team
    Secondary Purpose: Defense
    Range: 3500 ft (1060m; Double in Space)
    Mega Damage: 1D4 x 10 MD(5 rounds); each round does 1D4 x 2 MD
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 100 rounds (20 Bursts)

  2. Heat Hawk : Basically a mecha sized battle-axe, with a high temperature edge, that melts through the material that it is chopping.
    MDC: 75
    Weight: 450 lbs
    HeatHawk: All Versions Location: The Heat Hawk is Hand Held when in use.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 2D4 x 10 MD
    Attacks per Melee: Equal to the Pilots Hand to Hand
    Payload: Capable of operating for 3 minutes on a single charge. After the charge expires the Heat Hawk becomes simply a large axe, doing only 4D6 MD on each strike.

  3. 280 mm280 mm Zaku Bazooka Bazooka:the Mecha Bazooka is a larger version of the man sized weapon, that essentially fires a rocket propelled explosive shell.  They have minimal guidance, and are shorter range than missiles of the same size.
    MDC: 125
    Weight: 800 lbs
    Location:  Hand Held
    Primary Purpose:  Assault
    Secondary Purpose:  Defense
    Range:  6000 ft (1828m; Double in Space)
    Mega Damage:  2D4 x 10 per Shell
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 4 Round Magazine

  4. G-3 Nerve Gas Grenade Launcher: Designed to launch Nerve Gas or other agents, this weapon could be used to drive colonists from their colonies, or simply kill them where they were.
    MDC: 80
    Weight: 650 lbs
    Location: Hand Held
    Primary Purpose: Mass Destruction of civilians
    Secondary Purpose: Crowd Control
    Range: 2000 ft (606m; Double in Space)
    Mega Damage: none (note: if loaded with Nerve Toxins,All unprotected personnel within a 1 mile radius will be dead within 4 minutes without Immediate medical aid and anti-Nerve Gas Agents)
    Rate of Fire: 2 Shells per melee
    Payload: 2 Shells