OZ-00MS Tallgeese

Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 12-08-01

Updated 1-10-03

General and Technical Data


Model number: OZ-00MS
Code name: Tallgeese
Unit type: mobile suit
Manufacturer: OZ (Organization of Zodiac)
Operator: OZ
Rollout: AC 175
First deployment: AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.4 meters
Weight: empty 8.8 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 100; weapons 110; speed 150; power 130; armor 120
Equipment and design features: self-destruct system
Fixed armaments: 1 x dober gun, clip-fed, mounted on right shoulder; 2 x beam saber, stored in recharge racks in shield, hand-carried in use
Optional hand armaments: shield, can be optionally mounted on left shoulder

Technical and Historical Notes

"Rather than a suit for battle, you could say it's a suit for dueling. It takes a brave pilot to bring out its true potential... brave enough to risk death for victory." - Zechs Merquise

It was in the year AC 175 when OZ, an affiliate of the Romefeller Foundation, was charged with designing and building the first combat-capable mobile suit of that Era. The results exceeded all expectations, as the OZ-00MS Tallgeese proved so powerful that no ordinary pilot could handle it. Although equipped with a pair of beam sabers and a shell-firing "dobergun," the Tallgeese's biggest advantage was its size and speed. Being a large and heavy mobile suit, it required an enormous amount of thrust for jumping and maneuvering. However, its designers equipped it with a tremendous vernier rocket system that gave it enough thrust to maintain flight on its own - over three times the acceleration of OZ's later air combat model mobile suit, the OZ-07AMS Aires. However, the sheer stress and G-forces placed upon the pilot made the Tallgeese too much of a "wild horse" for anyone to handle, and the mobile suit was disassembled and put into storage, ostensibly to serve as a "museum piece."

Although the five scientists who designed the Tallgeese left OZ to follow other pursuits after colony leader Heero Yuy's assassination, OZ began full-scale mobile suit production, using the Tallgeese as the basis for its smaller, less-powerful OZ-06MS Leo units. It wasn't until twenty years later that the Tallgeese would resurface when OZ pilot Zechs Merquise, desparate to find a weapon capable of helping him take on those same scientists' powerful Gundam mobile suits, would bring the Tallgeese out of mothballs and make it operational again. Despite the physical punishment, Zechs would become the only pilot to master the prototype mobile suit, making it his personal unit through most of the fighting and political strife that occured in AC 195.

(EDITOR'S NOTE: Despite the common knowledge that Zechs Merquise was the pilot of the one-and-only Tallgeese, it appears that this same Tallgeese - or possibly a second Tallgeese unit - is known to have been in possession of one of the designers of the Wing Gundam Zero, Master O, and the Long clan of the L5 colonies. We do know for certain that this Tallgeese was piloted by Mei Lan Long in an encounter with OZ and Earth Alliance forces in AC 194, and was heavily damaged in the battle.)

Miscellaneous Information

Pilot(s): Zechs Merquise (aka Milliardo Peacecraft), Otto, Mei Lan Long
Appearances: New Mobile Report Gundam W; New Mobile Report Gundam W: Episode Zero
Original mechanical designer: Hajime Katoki

M.D.C by Location:

[1]Head
[1][2]Head Sensor Unit
[3]Main Body
Reinforced Pilot
Compartment
Shoulder Shields(2)
Arms(2)
[1]Hands(2)
Legs(2)
[4]Backpack Thruster Unit
Left Arm Shield
175
85
800
290

230 ea
290 ea
115 ea
460 ea
460
230
Dober Gun
Beam Swords(2)
125
50 ea

[1]The Head, Hands, and Sensor Unit are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]Destroying the Sensor Unit on the Head will disrupt the Tallgeese's ability to receive radio signals and has a 50% chance of destroying the radar and laser tracking systems. This will eliminate the bonuses for Strike and Dodge.

[3]Depleting the MDC of the Main Body will disable the Tallgeese.

[4]Destroying the Backpack Thruster Unit will leave the Tallgeese unable to fly.  In space, it will still be able to maneuver slightly, but will be -2 on all defensive rolls.

Speed

Reactor: 3400 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet  up, and 300 feet across(Note: Leaps in space are increased by a factor of 10.)
Thrust: 34,000 kilograms
Flying:
  In Atmosphere: 300mph with a 18,000 foot ceiling
  Space: 1,805 mph
Flying:with Backpack Thruster at 110% Throttle
  In Atmosphere: 540mph with a 18,000 foot ceiling (+3 to dodge)
  Space: 3,610 mph (+5 to dodge)

Dimensional Data

Height: 17.4 m
Width:
Length:
Weight: 8.8 metric tons (9.7 tons)

Weapon Systems

  1. Dober Gun: although available to a number of mecha, this unit is expensive to produce, and thus fairly uncommon.  The Dober gun is a development of the same Beam weapon technology as the Beam Rifle, and Beam Cannon.
    Location:  Hand Held
    Primary Purpose: Assault
    Secondary Purpose: Anti-Mecha
    Range: 5000 ft (1515m; Double in Space)
    Mega Damage:  3D6 x 10 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 20 Bursts

  2. Beam Sword: (2)basically a really large energy sword.
    Location: Both swords are stored in the shield, but hand held when in use.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 4D4 x 10 MD
    Attacks per Melee: Equal to the Pilots Hand to Hand
    Payload: Capable of operating for 3 minutes on a single charge.

  3. Optional Hand to Hand Combat
    Restrained Punch
    Punch
    Power Punch(uses 2 attacks)
    Crush, Pry or Tear
    Kick
    Leap Kick
    Body Flip / Throw
    Body Block / Tackle / Ram
    Flying Ram
    Stomp
    1D4
    2D6
    3D6
    1D6
    1D6
    2D6
    1D4
    1D6
    3D6
    1D6

    See Also: Gundam Combat Basic / Gundam Combat Elite