Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Created 12-08-01
Updated 1-10-03
General and Technical Data
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Model number: OZ-00MS
Code name: Tallgeese
Unit type: mobile suit
Manufacturer: OZ (Organization of Zodiac)
Operator: OZ
Rollout: AC 175
First deployment: AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.4 meters
Weight: empty 8.8 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 100; weapons 110; speed 150;
power 130; armor 120
Equipment and design features: self-destruct system
Fixed armaments: 1 x dober gun, clip-fed, mounted on right shoulder;
2 x beam saber, stored in recharge racks in shield, hand-carried in use
Optional hand armaments: shield, can be optionally mounted on left
shoulder
Technical and Historical Notes
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"Rather than a suit for battle, you could say it's a suit for dueling.
It takes a brave pilot to bring out its true potential... brave enough to
risk death for victory." - Zechs Merquise
It was in the year AC 175 when OZ, an affiliate of the Romefeller Foundation,
was charged with designing and building the first combat-capable mobile suit
of that Era. The results exceeded all expectations, as the OZ-00MS Tallgeese
proved so powerful that no ordinary pilot could handle it. Although equipped
with a pair of beam sabers and a shell-firing "dobergun," the Tallgeese's
biggest advantage was its size and speed. Being a large and heavy mobile
suit, it required an enormous amount of thrust for jumping and maneuvering.
However, its designers equipped it with a tremendous vernier rocket system
that gave it enough thrust to maintain flight on its own - over three times
the acceleration of OZ's later air combat model mobile suit, the OZ-07AMS
Aires. However, the sheer stress and G-forces placed upon the pilot made
the Tallgeese too much of a "wild horse" for anyone to handle, and the mobile
suit was disassembled and put into storage, ostensibly to serve as a "museum
piece."
Although the five scientists who designed the Tallgeese left OZ to follow
other pursuits after colony leader Heero Yuy's assassination, OZ began full-scale
mobile suit production, using the Tallgeese as the basis for its smaller,
less-powerful OZ-06MS Leo units. It wasn't until twenty years later that
the Tallgeese would resurface when OZ pilot Zechs Merquise, desparate to
find a weapon capable of helping him take on those same scientists' powerful
Gundam mobile suits, would bring the Tallgeese out of mothballs and make
it operational again. Despite the physical punishment, Zechs would become
the only pilot to master the prototype mobile suit, making it his personal
unit through most of the fighting and political strife that occured in AC
195.
(EDITOR'S NOTE: Despite the common knowledge that Zechs Merquise was the
pilot of the one-and-only Tallgeese, it appears that this same Tallgeese
- or possibly a second Tallgeese unit - is known to have been in possession
of one of the designers of the Wing Gundam Zero, Master O, and the Long clan
of the L5 colonies. We do know for certain that this Tallgeese was piloted
by Mei Lan Long in an encounter with OZ and Earth Alliance forces in AC 194,
and was heavily damaged in the battle.)
Miscellaneous Information
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Pilot(s): Zechs Merquise (aka Milliardo Peacecraft), Otto, Mei Lan
Long
Appearances: New Mobile Report Gundam W; New Mobile Report Gundam
W: Episode Zero
Original mechanical designer: Hajime Katoki
M.D.C by Location:
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[1]Head [1][2]Head Sensor Unit [3]Main Body Reinforced Pilot Compartment Shoulder Shields(2) Arms(2) [1]Hands(2) Legs(2) [4]Backpack Thruster Unit Left Arm Shield |
175 85 800 290 230 ea 290 ea 115 ea 460 ea 460 230 |
Dober Gun Beam Swords(2) |
125 50 ea |
[1]The Head, Hands, and Sensor Unit are small targets , and are difficult to hit. Therefore, even with a called shot, they are -3 to hit.
[2]Destroying the Sensor Unit on the Head will disrupt the Tallgeese's ability to receive radio signals and has a 50% chance of destroying the radar and laser tracking systems. This will eliminate the bonuses for Strike and Dodge.
[3]Depleting the MDC of the Main Body will disable the Tallgeese.
[4]Destroying the Backpack Thruster Unit will leave the Tallgeese unable to fly. In space, it will still be able to maneuver slightly, but will be -2 on all defensive rolls.
Speed
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Reactor: 3400 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased
by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet up, and 300 feet across(Note:
Leaps in space are increased by a factor of 10.)
Thrust: 34,000 kilograms
Flying:
In Atmosphere: 300mph with a 18,000 foot ceiling
Space: 1,805 mph
Flying:with Backpack Thruster at 110% Throttle
In Atmosphere: 540mph with a 18,000 foot ceiling (+3 to
dodge)
Space: 3,610 mph (+5 to dodge)
Dimensional Data
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Height: 17.4 m
Width:
Length:
Weight: 8.8 metric tons (9.7 tons)
Weapon Systems
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Restrained Punch Punch Power Punch(uses 2 attacks) Crush, Pry or Tear Kick Leap Kick Body Flip / Throw Body Block / Tackle / Ram Flying Ram Stomp |
1D4 2D6 3D6 1D6 1D6 2D6 1D4 1D6 3D6 1D6 |
See Also: Gundam Combat Basic / Gundam Combat Elite