OZ-06MS Leo

Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 11-17-01

Updated 1-10-03

General and Technical Data

Model number: OZ-06MS
Code name: Leo
Unit type: mobile suit
Manufacturer: OZ (Organization of Zodiac)
Operator(s): OZ; Earth Alliance; civilians
Rollout: AC 175
First deployment: AC 175
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 100; weapons 100; speed 100; power 100; armor 100
Equipment and design features: flight option pack, can be fitted on any ground-based Leo, provides aerial control surfaces and additional thrusters for atmospheric flight
Fixed armaments: none
Optional fixed armaments: 2 x beam saber, stored in recharge racks in optional shield, hand-carried in use; 1 x shield, mounted on left shoulder
Optional hand armaments: 105 mm rifle, drum-fed, 100 rounds per drum; beam rifle, 20 round charge; "shorty" beam rifle, 20 round charge; bazooka; dober gun, clip-fed

Technical and Historical Notes

When the OZ-00MS Tallgeese mobile suit prototype proved too expensive and unfeasible for most pilots to handle, the Tallgeese's design was downgraded into a simpler, less-powerful unit. Naming their mobile suits after signs of the Zodiac, OZ's first mass-produced unit was called the OZ-06MS Leo ("Leo" being the fifth Zodiac sign meaning "lion" - perhaps in reference to the lion symbol of the Romefeller Foundation). The Leo would serve as the mainstay of the mobile suit forces for the Earth Alliance military, the Specials force, and later OZ and its Romefeller Foundation masters.

First introduced into service in AC 175, the Leo was slowly upgraded over the years leading up to the outbreak of total war in AC 195. By that time, the Leo had actually changed very little from earlier models. The primary reason for the Leo's long service record was its simple adaptability: in addition to a wide variety of hand weapons, the Leo could be outfitted with a winged thruster pack for limited atmospheric flight capability. Other Leo variants include:

Leo Cannon Type: An upgraded version of the OZ-06MS, the Leo Cannon Type was identical to the standard model used in AC 195 except for the addition of a pair of beam cannons on the shoulders. The Leo Cannon Type was usually used by officers and unit commanders.

Leo Early Type: An older version of the OZ-06MS, the Leo Early Type was almost completely identical to the standard unit used in AC 195, with only minor (cosmetic) differences. Despite its age, this version of the Leo was still in use in more remote areas of Earth, including Colonel Bunto's breakaway nation in former China.

Leo Space Type: Requiring a mobile suit force to help police (read "blockade") travel and commerce between the space colonies, OZ and the Earth Alliance adapted the standard Leo for space use with the addition of a booster backpack equipped with rocket and vernier thrusters. This Leo variant also carried a beam rifle similar to that of the standard Leo, except that it was fitted with a radar disc for targeting in place of the usual optical sensor.

Miscellaneous Information

Pilot(s): Zechs Merquise, Treize Khushrenada, Heero Yuy, Lucrezia Noin, Sally Po, Trowa Barton, Lady Une, Hilde Schbeiker, Nichol, Duo Maxwell
Appearances: New Mobile Report Gundam W; New Mobile Report Gundam W: Endless Waltz; New Mobile Report Gundam W: Episode Zero; Gundam W Dual Story: G-UNIT; New Mobile Report Gundam W: Battlefield of Pacifist
Original mechanical designer: Hajime Katoki

M.D.C. by Location:

[1]Head
[2]Main Body
Reinforced Pilot
Compartment
Shoulders (2)
Arms(2)
[1]Hands(2)
Legs(2)

Shield
Beam Saber's(2)

[3]Flight Unit
[3]Space Maneuvering Unit

90
315
160

90
90 ea
45 ea
180 ea

100
50 ea

135
135

[1]The Head and Hands are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]Depleting the MDC of the Main Body will disable the Leo.

[3]Depleting the MDC of either the Flight or Space Unit will disable the unit's flying ability. (In space it's stuck floating in the direction it was last heading)

Speed

Reactor: 2000 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet lengthwise. (Note: Leaps in space are increased by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet  up, and 300 feet across(Note: Leaps in space are increased by a factor of 10.)
Thrust: NONE (all external flight thrust is provided by space or flight booster units.  THESE units have a thrust of 20,000 kilograms)
Flying:
  In Atmosphere:with Flight Unit 300mph with a 5,000 ft ceiling
  Space: with Space Manuvering Unit 1,685 mph

Dimensional Data

Height: 16.2 m
Width: 8.2 m
Length: 3.5 m
Weight: 7.0 metric tons (7.7 tons)

Weapon Systems

  1. 105 mm Rifle: this drum fed rifle is almost identicle to smaller man-sized units.
    MDC: 100
    Location:  Hand Held
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 4000 ft (1220m; Double in Space)
    Mega Damage: 1D4 x 10 MD(20 rounds); each round does 1D6 MD
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 400 rounds (20 Bursts)

  2. Beam Rifle: The main energy weapon of most mobile suits.
    MDC: 100
    Location:  Hand Held
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 4000 ft (1220m; Double in Space)
    Mega Damage:  1D4 x 10 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 20 Bursts

  3. "Shorty" Beam Rifle: a compact version of the beam rifle.
    MDC: 75
    Location:  Hand Held
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 4000 ft (1220m; Double in Space)
    Mega Damage:  1D4 x 10 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 20 Bursts

  4. Bazooka: the Mecha Bazooka is a larger version of the man sized weapon, that essentially fires a rocket propelled explosive shell.  They have minimal guidance, and are shorter range than missiles of the same size.
    MDC: 125
    MDC of Shells: 15 ea
    Location:  Hand Held
    Primary Purpose:  Assault
    Secondary Purpose:  Defense
    Range:  6000 ft (1828m; Double in Space)
    Mega Damage:  2D4 x 10 per Shell
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 3 shells per clip

  5. Dober Gun: although available to a number of mecha, this unit is expensive to produce, and thus fairly uncommon.  The Dober gun is a development of the same Beam weapon technology as the Beam Rifle, and Beam Cannon.
    MDC: 125
    Location:  Hand Held
    Primary Purpose: Assault
    Secondary Purpose: Anti-Mecha
    Range: 5000 ft (1515m; Double in Space)
    Mega Damage:  3D6 x 10 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 20 Bursts

  6. (2)basically a really large energy sword.
    MDC: 50
    Location: Both swords are stored in the shield, but hand held when in use.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 4D4 x 10 MD
    Attacks per Melee: Equal to the Pilots Hand to Hand
    Payload: Capable of operating for 3 minutes on a single charge.

  7. Optional Hand to Hand Combat
    Restrained Punch
    Punch
    Power Punch(uses 2 attacks)
    Crush, Pry or Tear
    Kick
    Leap Kick
    Body Flip / Throw
    Body Block / Tackle / Ram
    Flying Ram
    Stomp
    1D4
    1D6
    2D6
    1D4
    1D4
    2D4
    1D4
    1D6
    2D6
    1D4

    See Also: Mobile Suit Combat Basic / Mobile Suit Combat Elite