Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Created 12-01-01
Updated 1-10-03
General and Technical Data
|
Model number: XXXG-01D2
Code name: Gundam Deathscythe Hell
Unit type: mobile suit
Manufacturer: Professor G (with assistance from Doctor J, Doktor S,
Instructor H and Master O)
Operator: Gundam pilots
Rollout: AC 195
First deployment: AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.4 metric tons; max gross weight unknown
Construction and armor: gundanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 150; weapons 120; speed 170;
power 120; armor 140
Equipment and design features: active cloak beam deflection barrier
and stealth system; 2 x hyper jammer ECM suite on backpack; self-destruct
system
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 1 x
twin beam scythe, equipped with rocket engine for additional swinging force,
stored in recharge rack on rear waist armor, hand-carried in use; 1 x buster
shield, equipped with beam blade, can be launched at taget and retrieved
Technical and Historical Notes
|
"The God of Death is back from Hell!" - Duo Maxwell
When the XXXG-01D Gundam Deathscythe was captured and destroyed by OZ's forces
in AC 195, the extremely durable gundanium-made remains of that mobile suit
were taken to OZ's lunar base and mobile suit factory for storage. The five
scientists who had built the Gundams plaguing OZ were also at the lunar base,
captured and forced to develop new mobile suit technology to secure OZ's
rule over Earth and the space colonies. Despite their apparent "cooperation,"
however, the scientists also began rebuilding the Deathscythe in secret,
preparing for the day when captured Gundam pilot Duo Maxwell could return
to the battlefield. That opportunity came when the Romefeller Foundation
- the political force behind OZ - became split over a number of issues, and
the "Treize Faction" of OZ attacked the lunar base, which at the time was
still under the control of Romefeller loyalists. During the chaos, Duo managed
to escape, taking his rebuilt XXXG-01D2 Gundam Deathscythe Hell to continue
fighting on his own. At that time, the Deathscythe Hell was only seventy
percent complete; later repairs and field upgrades would allow Duo to complete
the resurrected mobile suit, bringing it up to its full combat potential.
The new Deathscythe Hell was a considerable improvement over its original
form, with a more powerful twin beam scythe (which mounted a small rocket
engine to give it more force when swung against multiple targets), increased
speed and mobility, improved hyper jammers, and an "active cloak" system
which served as both a optical/visual cloaking system (making the Gundam
literally invisible to an enemy's naked eye) and as an external layer of
beam-deflecting armor. These improvements allowed Duo to continue his fight
against both the militaristic OZ and the radical civilian "White Fang" rebels,
putting the Gundam Deathscythe Hell on an almost equal footing with White
Fang's newest AI-controlled mobile dolls.
Miscellaneous Information
|
Pilot: Duo Maxwell
Appearances: New Mobile Report Gundam W
Original mechanical designer: Kunio Ookawara
M.D.C. by Location:
|
[1]Head [2]Head Sensor Unit [3]Main Body Reinforced Pilot Compartment Shoulder Shields(2) Arms(2) [1]Hands(2) Legs(2) [5]Backpack Thruster Unit [4]Beam Scissors Shield |
160 80 735 265 210 ea 265 ea 105 ea 420 ea 420 200 |
Twin Beam Scythe | 125 |
[1]The Head and Hands are small targets , and are difficult to hit. Therefore, even with a called shot, they are -3 to hit.
[2]Destroying the Head Sensor Unit will disrupt the Gundam Deathscythe Hell's ability to receive radio signals and has a 50% chance of destroying the radar and laser tracking systems. This will eliminate the bonuses for Strike and Dodge.
[3]Depleting the MDC of the Main Body will disable the Gundam Deathscythe Hell. At 50% the Hyper Jamming System will fail, and the Deathscythe will become visible.
[4]Stats for the Beam Scissors Shield are listed in the Weapon Systems section.
[5]If the Backpack Thurster Unit is destroyed, the Deathscythe cannot fly.
Speed
|
Reactor: 3000 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased
by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet up, and 300 feet across(Note:
Leaps in space are increased by a factor of 10.)
Thrust: 30,000 kilograms
Flying:
In Atmosphere: 300mph with a 9,000 foot ceiling
Space: 2,285 mph
Dimensional Data
|
Height: 16.3 m
Width:
Length:
Weight: 7.4 metric tons (8.1 tons)
Weapon Systems
|
Location: the left arm
Primary Purpose: Defense
Secondary Purpose:
Range: 1000 feet (303m; Double in Space)
Mega Damage: 3D6 x 10 MD per strike
Rate of Fire: once per melee, but the shield does not return, and
must be retrieved.
Restrained Punch Punch Power Punch(uses 2 attacks) Crush, Pry or Tear Kick Leap Kick Body Flip / Throw Body Block / Tackle / Ram Flying Ram Stomp |
1D4 2D6 3D6 1D6 1D6 2D6 1D4 1D6 3D6 1D6 |
See Also: Gundam Combat Basic / Gundam Combat Elite
Other Systems:
|
1. Hyper Jamming System: this system functions like a cloaking device, and renders the Gundam Deathscythe Hell virtually invisible to electronic detection.
Unless somebody sees the Deathscythe coming, it always has Initiative (strikes
first), and on subsequent rounds it is +3 on Initiative.