XXXG-01H2 Gundam Heavyarms Kai
(TV version)



Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 11-17-01

Updated 1-10-03

General and Technical Data


Model number: XXXG-01H2
Code name: Gundam Heavyarms Kai
Unit type: mobile suit
Manufacturer: Doktor S (with modifications by Howard)
Operator: Gundam pilots
Rollout: AC 195
First deployment: AC 195
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.7 meters
Weight: empty 8.2 metric tons; max gross weight unknown
Construction and armor: gundanium alloy
Powerplant: ultracompact fusion reactor, output rating unknown
Performance ability levels: fighting 120; weapons 170; speed 120; power 140; armor 140
Equipment and design features: self-destruct system
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in head; 2 x machinecannon, fire-linked, mounted in torso; 2 x Gatling gun, fire-linked, mounted in torso; 2 x 3-tube homing missile launcher, mounted in shoulders; 2 x 12-tube micromissile launcher pod, mounted on legs; 1 x army knife, superheated blade, mounted on right forearm
Optional fixed armaments: 2 x beam Gatling gun with shield, fire-linked, mounts over left forearm

Technical and Historical Notes

"Trowa, we'll modify your suit for space compatibility in no time!" - Howard

During the military and political chaos occuring in AC 195, pilot Trowa Barton was forced to abandon his XXXG-01H Gundam Heavyarms mobile suit, leaving it behind on Earth when he went back out into space. Over the next few months, the abandoned Heavyarms would find its way into the care of guerilla rebel Sally Po. Sally, realizing the chaos would be concluded in space and that the infamous Gundam pilots would be at the very center of it, would later go into space herself, taking the Gundam with her to return it to its pilot. Aboard the independent battleship Peacemillion, Gundam supporter Howard would upgrade the groundpounding Heavyarms, outfitting it to fight in space.

Though the improvements made to the Gundam Heavyarms Kai appeared minor, they would give the mobile suit the edge it needed to deliver its firepower against the spacebound forces of White Fang's Virgo II mobile dolls and the mobile suits of the World Nation military. The addition of several vernier thrusters gave the Heavyarms stability in a zero-gee environment, and its new double beam Gatling gun increased its primary firepower to an even more devastating level.

Miscellaneous Information

Pilot: Trowa Barton
Appearances: New Mobile Report Gundam W
Original mechanical designer: Kunio Ookawara

M.D.C. by Location

[1]Head
[2]Head Sensor Unit
[3]Main Body
Reinforced Pilot
Compartment
Shoulder Missile Pods(2)
Arms(2)
[1]Hands(2)
Legs(2)
Leg Missile Pods(2)

Twin Beam Gatling / Shield
Army Knife

160
80
735
265

210 ea
265 ea
105 ea
400 ea
165 ea

200
50

[1]The Head and Hands are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]Destroying the Head Sensor Unit will disrupt the Gundam Heavyarms' ability to receive radio signals and has a 50% chance of destroying the radar and laser tracking systems. This will eliminate the bonuses for Strike and Dodge.

[3]Depleting the MDC of the Main Body will disable the Gundam Heavyarms.

Speed

Reactor: 3000 kilowatts
Running: 100 mph
Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased by a factor of 10.)
Leaping: (Thruster Assisted) 150 feet  up, and 300 feet across(Note: Leaps in space are increased by a factor of 10.)
Thrust: 30000kilograms
Flying:
    In Atmosphere: 300 mph with a 4,000 foot ceiling.
    Space: 1,850 mph

Dimensional Data

Height: 16.7 m
Width:
Length:
Weight: 8.2 metric tons (9.0 tons)

Weapon Systems

  1. Twin Beam Gatling / Shield: Devoloped to provide long range fire support, the Twin Beam Gatling gives the Heavyarms the firepower of a Destroyer
    Location: Covers the Left Arm(Typical),
    Primary Purpose: Long Range Fire Support
    Secondary Purpose: Assault
    Range: 5 miles (10 miles in space)
    Mega Damage:  2D4 x 100 per Blast
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 20 blasts, before the energizers need to be recharged.

  2. Head Mounted Vulcans: a staple weapon of even the earliest mobile suits, the Head Vulcans are always fired in linked mode. 
    Location: 2 Barrels, One on either side of the head
    Primary Purpose: Assault
    Secondary Purpose: Anti-Missile/Defense
    Range: 4000 ft (1220 m; Double in Space)
    Mega Damage: 6D6 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 25 Bursts

  3. Torso Mounted Vulcans The secondary weapons system of many Mobile Suits, located on top of the Gundams Shoulders, on top of the units Torso.  They can fire singly, but are typically used in linked fire mode.  The weapon is fixed forward on the Gundams body, so the weapons fires at whatever the chest is pointed at.
    Location: 1 Barrel on either side ot the gundams upper torso/shoulders in Soldier Mode
    Primary Purpose: Assault/Anti-Personnel
    Secondary Purpose: Anti-Missile/Defense
    Range: 3000 feet (910 m; Double in Space)
    Mega Damage: 4D6 per Single Burst, or 8D6 per Double Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 25 Bursts

  4. Chest Compartment Gatlings: actually mounted inside the Gundams Chest Compartment, they fire where the Gundam's chest is facing.
    Location: One Gatling inside a compartment on either side of the chest.  Used in linked fire mode only.
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 4000 feet (1212m; Double in Space)
    Mega Damage: 3D6 x 10 MD per Dual Burst(80 rounds); a single round does 1D6 MD
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 20 Dual Bursts

  5. Shoulder Pod Short Range Missile Launchers(2)
    Location: One Launcher over each shoulder
    Primary Purpose: Assault
    Secondary Purpose: Anti-Aircraft
    Range: varies with missile type
    Mega Damage: varies with missile type(Typically High Explosive 1D6 x 10)
    Rate of Fire: One at a time or Volleys of 2, 3 and all 6.
    Payload: 6 Short range Missiles (3 per launcher)

  6. Mini-Missile Launchers(2)
    Location: One Mini-Missile launcher is located on the calf of each leg.
    Primary Purpose: Anti-mecha
    Secondary Purpose: Anti-personnel
    Range: Varies by Missile Type
    Mega Damage: Varies by Missile Type(typically High Explosive 5D6)
    Rate of Fire:  One at a time or in Volleys of 2, 3, 4, 6, 12, or all 24.
    Payload: 24 mini-missiles (12 per launcher)

  7. Army Knife : effectively a giant colapsible knife (like a folding buck knife)
    Location: Sheathed, when not in use, Hand Held otherwise.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 2D6 MD
    Attacks / Melee: Equal to the Pilot's hand to hand

  8. Optional Hand to Hand Combat
    Restrained Punch
    Punch
    Power Punch(uses 2 attacks)
    Beam Gatling Slap
    Crush, Pry or Tear
    Kick
    Leap Kick
    Body Flip / Throw
    Body Block / Tackle / Ram
    Flying Ram
    Stomp
    1D4
    2D6
    3D6
    2D6
    1D6
    1D6
    2D6
    1D4
    1D6
    3D6
    1D6

    See Also: Gundam Combat Basic / Gundam Combat Elite