Berkomo


Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 12-25-01

Updated 2-20-04

Version 2.0

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General and Technical Data

Unit type: naval transport ship

Projected Data based on extrapolation:
Length: 94 meters
Height: 60 meters
Draft:  4 meters
Width(Beam):  15 meters
Mass(Displacement): 4,000 tons
Powerplant: Diesel/electric Turbine, rating unknown
Speed: 45 kph (25 knots)
Crew: 90 (includes air wing)
Mobile suits: none
Ships of the line: Berkomo

Technical and Historical Data

There is almost no data on the Berkomo, other than a brief appearance, and this single picture.

M.D.C. by Location

[1]Main Bridge
Sub-Bridge & CIC
[1]Communications Array
[1]Radar Array

[2]Main Hull
[3]Diesel/Electric Turbine
[4]Screws (props)(2)

Loading Cranes (4)

100
250
100
40

1,000
150
225 ea

15 ea

[1] Destroying the Main Bridge or the Communications and Radar Array's  will deprive the ship of all forms of long range communications, radar and targeting.  The ship can still operate, but weapons systems are -3 on Initiative and -3 to strike.

[2]Depleting the MDC the Main Hull will put the ship out of commission, and it will slowly begin to sink, at -50 MDC the ship will sink, and be totally submerged in under 5 minutes. The airlocks, and hatches will still operate on Manual.  

[3]If the Turbine system is destroyed, the ship will lose power, and cease moving.  Emergency lighting will activate, throught out the ship, in the event of main power failure.

[4]The Screws of the ship are a small object on the underside of the ship, and are extremely difficult to hit, when 50% of the MDC has been depleted from a screw, the ships speed will be reduced by 40%

Weapon Systems

  1. Mobile Suit: None standard, but 3 can be assigned.

Other Systems

  1. RSS-232 Surface Search Radar: The surface radar is capable of seeing objects on the water and up to an altitude of two miles, at a distance of 50 miles.  It's primary use is for Navigation, not, repeat, not targetting, as there are no onboard weapons systems.  It has four screens, two located arround the Navigation stations, and a tertiary unit located on the sub-bridge, and the final unit located in Engineering
  2. SDS-35 Sonar Detection System: This system is capable of both passive and active searches, and has a system that is derived from the BQQ-5, Conformal Passive Hydrophone Arrays, and several Active Hydrophone Arrays.  There is also a towed array, that travels several hundred meters below the surface when deployed.  This allows the operators to have a very detailed picture of what is going on in the water surrounding the ship.  There are two stations that have redundant coverage of the entire ship.
  3. HEX-16 Navigation System: linked with the RSS-232 and SDS-80 systems, this computer controlled navigation system is even capable of celestial navigation (a necessity due to the destruction of the GPS satellites) and can plot an extremely accurate course.  As with the Surface Search Radar system, there is a screen on the bridge, sub-bridge, and Engineering Bay One.