Naval Flagship Doritea


Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 12-25-01

Updated 2-20-04

Version 2.0

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General and Technical Data

Unit type: Naval Flagship

Projected Data based on extrapolation:
Length: 352 meters
Height: 76 meters
Draft: 12 meters
Width(Beam):  125 meters
Mass(Displacement): 136,050 tons
Powerplant: Nuclear, rating unknown
Speed: 60 kph (33 knots)
Crew: 2,970 (includes air wing)
Mobile suits: 60
Ships of the line: Doritea

Technical and Historical Data

Little is known of the Aircraft Carrier and Naval Flagship Doritea before it was seen by the crew of the Freeden during Operation Lorellie.  At this time, the flagship was seen launching an entire wing of New Federation Mecha, as well as being the Frost brothers mobile base of operations.

M.D.C. by Location

[1]Main Bridge
Sub-Bridge & CIC
Central Superstructure
[1]Communications Array
[1]Radar Array

[2][3]Main Hulls (2)
[4]Nuclear Reactors(4)
[5]Screws (props)

Mecha Elevators (6)
Landing Deck
[6]Launch Catapults(4)

Double Barrel Auto-Cannon Turrets(2)
Phalanx 30mm Auto-Cannon Turrets(8)

500
950
1,000
100
40

5,000 ea
400 ea
525 ea

100
1,200
20 ea

175 ea
125 ea

[1] Destroying the Main Bridge or the Communications and Radar Array's  will deprive the ship of all forms of long range communications, radar and targeting.  The ship can still operate, but weapons systems are -3 on Initiative and -3 to strike.

[2] Reducing the MDC of  either of the the Main Hulls by 50% will cause a reduction in speed of 10 knots, and an additional 10 knots per additional 50% hull damage (so if one main hull is at 0 and the other at 50%, the ship is effectively dead in the water)

[3]Depleting the MDC of BOTH the Main Hulls will put the ship out of commission, and it will slowly begin to sink, at -100 MDC the ship will sink, and be totally submerged in under 5 minutes. The airlocks, and hatches will still operate on Manual.  

[4]If the Reactor systems are destroyed, the ship will lose power, and cease moving.  Emergency lighting will activate, throught out the ship, in the event of main power failure.

[5]The Screws of the ship are a special ducted impeller design, and extremely difficult to hit, when 50% of the MDC has been depleted from a screw, the outer casing will have been destroyed, leaving the screw itself exposed.

[6]The launch catapult areas are small and extremely difficult to hit, and, even with a called shot, are -3 to hit.  Even if the catapults are destroyed, the ship will still be able to launch most of it's flight capable mecha, but most fixed wing aircraft will not be able to take off.

Weapon Systems

  1. Double Barrel Auto-Cannon Turret(2): Located forward of the bridge of the Doritea are two cannons reminiscent of World War II Battleship Turrets.  They are intended primarily for ship to ship combat, and are VERY powerful, often sinking enemy vessels in one salvo.

  2. Phalanx Mk III 30mm Auto-Cannon Turrets(8): Located at key locations arround the ship these guns are assigned to typically intercept incoming Medium and Long range missiles as well as close in aircraft and mobile suits.  These are upgrades of the original Phalanx Mk II 20mm carried by US warships in the 20th and 21st centuries.  

  3. Mobile Suit: 60

Other Systems

  1. RAS-386 3D Air Search Radar: This advanced radar systems is fed information from a series of fixed radar arrays on top of the main bridge, and projects it's data onto a  large hemispherical display at the center of the bridge.  The system can track and display over 200 targets, and using advanced multi-modal scanning, can detect most stealth aircraft, and has even been know to pick up the radar return of a single swallow at over 20 miles. There are three operators assigned to keep tabs on anything within the sphere, and have special controls that allow them to single out individual targets.  
  2. RAS-286 Air Search Radar: this system, although advanced for 2 dimensional readouts, is effectively the same as early 21'st century radar screens, and while it allows for detailed tracking of any units in the air arround the ship, it is not the central feature of the bridge, as the RAS-386 is.  The eight radar screens receive their data from eight fixed radar arrays located  above the main bridge, and cover a 45 degree wedge of the sky, with a 5 degree overlap on each neighboring screen, for a total of 55 degrees of coverage. There is a single screen available for each array, and a ninth, master screen located near the ships 3D Air Search Hemisphere, for use by the ships senior officers.
  3. RSS-232 Surface Search Radar: The surface radar is capable of seeing objects on the water and up to an altitude of two miles, at a distance of 50 miles.  It's primary use is for Navigation, not, repeat, not targetting, and has only three screens, two located arround the Navigation stations, and a tertiary unit located in Engineering Bay One (port catamaran hull).  This third unit is typically used in emergencies only.
  4. SDS-80 Sonar Detection System: This system is capable of both passive and active searches, and has a system that is derived from the BQQ-5, Conformal Passive Hydrophone Arrays, and several Active Hydrophone Arrays.  There are also two towed arrays, that travel several hundred meters below the surface when deployed.  This allows the operators to have a very detailed picture of what is going on in the water surrounding the ship.  There are six stations that have redundant coverage of the entire ship.
  5. HEX-16 Navigation System: linked with the RSS-232 and SDS-80 systems, this computer controlled navigation system is even capable of celestial navigation (a necessity due to the destruction of the GPS satellites) and can plot an extremely accurate course.  As with the Surface Search Radar system, there is a screen on the bridge, sub-bridge, and Engineering Bay One.
  6. Catapult Launchers (4):  Capable of launching both aircraft, and flight capable Mobile Suits, this steam powered system remains unchanged since it predicessors were introduced in the mid 20th century.  The Catapults are capable of accellerating an aircraft to almost  300 miles per hour, well in excess of most aircrafts minimum takeoff speed.
  7. Twin Landing Decks: located at the rear of the ship, and comprising much of it's decks are 2 landing areas.  Whereas the old landing decks had an eight degree cant to allow landing and take-off's, these new decks have a 30 degree cant, and cross over each other at the aft end of the ship.  This gives the decks a much longer runway, and allow for easier landing.  There is a wire system used to halt incoming aircraft, with 6 wires spaced out across the surface of the deck, for easier aircraft landings.