Naval Flagship Doritea
Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.
Palladium RPG Stats by Kelly Green.
Created 12-25-01
Updated 2-20-04
Version 2.0
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General and Technical Data
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Unit type: Naval Flagship
Projected Data based on extrapolation:
Length: 352 meters
Height: 76 meters
Draft: 12 meters
Width(Beam): 125 meters
Mass(Displacement): 136,050 tons
Powerplant: Nuclear, rating unknown
Speed: 60 kph (33 knots)
Crew: 2,970 (includes air wing)
Mobile suits: 60
Ships of the line: Doritea
Technical and Historical Data
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Little is known of the Aircraft Carrier and Naval Flagship Doritea before
it was seen by the crew of the Freeden during Operation Lorellie. At
this time, the flagship was seen launching an entire wing of New Federation
Mecha, as well as being the Frost brothers mobile base of operations.
[1]Main Bridge
Sub-Bridge & CIC
Central Superstructure
[1]Communications Array
[1]Radar Array
[2][3]Main Hulls (2)
[4]Nuclear Reactors(4)
[5]Screws (props)
Mecha Elevators (6)
Landing Deck
[6]Launch Catapults(4)
Double Barrel Auto-Cannon Turrets(2)
Phalanx 30mm Auto-Cannon Turrets(8) |
500
950
1,000
100
40
5,000 ea
400 ea
525 ea
100
1,200
20 ea
175 ea
125 ea |
[1] Destroying the Main Bridge or the Communications and Radar Array's
will deprive the ship of all forms of long range communications, radar
and targeting. The ship can still operate, but weapons systems are
-3 on Initiative and -3 to strike.
[2] Reducing the MDC of either of the the Main Hulls by 50% will cause
a reduction in speed of 10 knots, and an additional 10 knots per additional
50% hull damage (so if one main hull is at 0 and the other at 50%, the ship
is effectively dead in the water)
[3]Depleting the MDC of BOTH the Main Hulls will put the ship out of commission,
and it will slowly begin to sink, at -100 MDC the ship will sink, and be
totally submerged in under 5 minutes. The airlocks, and hatches will
still operate on Manual.
[4]If the Reactor systems are destroyed, the ship will lose power, and cease
moving. Emergency lighting will activate, throught out the ship, in
the event of main power failure.
[5]The Screws of the ship are a special ducted impeller design, and extremely
difficult to hit, when 50% of the MDC has been depleted from a screw, the
outer casing will have been destroyed, leaving the screw itself exposed.
[6]The launch catapult areas are small and extremely difficult to hit, and,
even with a called shot, are -3 to hit. Even if the catapults are
destroyed, the ship will still be able to launch most of it's flight capable
mecha, but most fixed wing aircraft will not be able to take off.
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Double Barrel Auto-Cannon Turret(2): Located forward of the bridge
of the Doritea are two cannons reminiscent of World War II Battleship Turrets.
They are intended primarily for ship to ship combat, and are VERY powerful,
often sinking enemy vessels in one salvo.
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Location: Forward of the Main Bridge
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Primary Purpose: Defense
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Secondary Purpose: Assault
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Mega-Damage: 2D4 x 100 MD
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Range: 12.4 miles (20 km)
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Rate of Fire: five times per melee
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Payload: Unlimited
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Phalanx Mk III 30mm Auto-Cannon Turrets(8): Located at key locations
arround the ship these guns are assigned to typically intercept incoming
Medium and Long range missiles as well as close in aircraft and mobile suits.
These are upgrades of the original Phalanx Mk II 20mm carried by US
warships in the 20th and 21st centuries.
-
Location: Port and Starboard Bow, Port and Starboard Aft, and 4 positioned
arround the central command structure Below Main Bridge
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Primary Purpose: Defense
-
Secondary Purpose: Assault
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Mega-Damage: 1D4 x 10 MD
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Range: 9.3 miles (15 km)
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Rate of Fire: five times per melee
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Payload: Unlimited
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Mobile Suit: 60
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RAS-386 3D Air Search Radar: This advanced radar systems is fed
information from a series of fixed radar arrays on top of the main bridge,
and projects it's data onto a large hemispherical display at the center
of the bridge. The system can track and display over 200 targets, and
using advanced multi-modal scanning, can detect most stealth aircraft, and
has even been know to pick up the radar return of a single swallow at over
20 miles. There are three operators assigned to keep tabs on anything
within the sphere, and have special controls that allow them to single out
individual targets.
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Range: 52 mile radius
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Coverage: surface to space. 360 degree hemispherical display
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Stations: 1
-
Operators: 3
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RAS-286 Air Search Radar: this system, although advanced for 2 dimensional
readouts, is effectively the same as early 21'st century radar screens, and
while it allows for detailed tracking of any units in the air arround the
ship, it is not the central feature of the bridge, as the RAS-386 is. The
eight radar screens receive their data from eight fixed radar arrays located
above the main bridge, and cover a 45 degree wedge of the sky, with
a 5 degree overlap on each neighboring screen, for a total of 55 degrees
of coverage. There is a single screen available for each array, and a ninth,
master screen located near the ships 3D Air Search Hemisphere, for use by
the ships senior officers.
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Range: 60 mile radius in a 55 degree arc (each station)
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Coverage: Surface to space. 90 degree arc (surface to vertical)
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Stations: 8 plus one for command
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Operators: 8
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RSS-232 Surface Search Radar: The surface radar is capable of seeing
objects on the water and up to an altitude of two miles, at a distance of
50 miles. It's primary use is for Navigation, not, repeat, not targetting,
and has only three screens, two located arround the Navigation stations,
and a tertiary unit located in Engineering Bay One (port catamaran hull).
This third unit is typically used in emergencies only.
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Range: 50 mile radius in a full circle arround the ship
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Coverage: Surface only
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Stations: 3
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Operators: 2 (typically)
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SDS-80 Sonar Detection System: This system is capable of both passive
and active searches, and has a system that is derived from the BQQ-5, Conformal
Passive Hydrophone Arrays, and several Active Hydrophone Arrays. There
are also two towed arrays, that travel several hundred meters below the surface
when deployed. This allows the operators to have a very detailed picture
of what is going on in the water surrounding the ship. There are six
stations that have redundant coverage of the entire ship.
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Range: 12 miles typically (but sound channels in the ocean exist and are
capable of transmitting sounds from the other side of the world, so range
is typically listed for underwater weapons targetting only)
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Coverage: Sub-surface, and some surface clutter.
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Stations: 6
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Operators: 6
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HEX-16 Navigation System: linked with the RSS-232 and SDS-80 systems,
this computer controlled navigation system is even capable of celestial
navigation (a necessity due to the destruction of the GPS satellites) and
can plot an extremely accurate course. As with the Surface Search Radar
system, there is a screen on the bridge, sub-bridge, and Engineering Bay
One.
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Range: Theoretically capable of plotting a course to anywhere in the world.
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Coverage: links with all sensors and scanners to plot the best course for
the ship, but not capable of processing combat data.
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Stations: 3
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Operators: 2 (typically)
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Catapult Launchers (4): Capable of launching both aircraft,
and flight capable Mobile Suits, this steam powered system remains unchanged
since it predicessors were introduced in the mid 20th century. The
Catapults are capable of accellerating an aircraft to almost 300 miles
per hour, well in excess of most aircrafts minimum takeoff speed.
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Location: 2 on each forward half of the split deck
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Personnel assigned to each launcher: 8
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Twin Landing Decks: located at the rear of the ship, and comprising
much of it's decks are 2 landing areas. Whereas the old landing decks
had an eight degree cant to allow landing and take-off's, these new decks
have a 30 degree cant, and cross over each other at the aft end of the ship.
This gives the decks a much longer runway, and allow for easier landing.
There is a wire system used to halt incoming aircraft, with 6 wires
spaced out across the surface of the deck, for easier aircraft landings.
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Location: at the aft of the ship, in a "V" shaped 60 degree arc.
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Personnel assigned to each deck: 6