FW-9800 GW-Bit


Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 12-25-01

Updated 2-20-04

Version 2.0

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General and Technical Data

Model number: FT-9800
Code name: GW-Bit
Unit type: loading TransSystem mobile bit
Manufacturer: Old Earth Federation
Operator: Old Earth Federation
Accomodation: Mobile Bit Unit, NO PILOT
Dimensions: head height 17.2 meters
Weight: empty 6.9 metric tons; max gross weight unknown
Construction: lunar titanium alloy armor and frame
Powerplant: ultracompact fusion reactor, power output rating unknown
Equipment and design features: flash system, allows Newtype pilot to remote-control FW-9800 GW-Bit mobile bits; TransSystem transformation system, capable of transforming into fighter mode for atmospheric flight
Fixed armaments: 2 x vulcan gun, fire-linked, mounted in nose in fighter mode, operable in fighter mode only; 1 chest vulcan, operable in mobile suit mode only
Optional fixed armaments: 2 x missile, mounted on shoulders
Optional hand armaments: 2 x buster rifle, can be stored on hip armor racks in mobile suit mode, mounted on main body and operable in fighter mode

Technical and Historical Notes

The second of the advanced "Gundam" mobile suits to reach the battlefield of the seventh space war, the Gundam Airmaster GW-9800 was equipped with a unique system, never before seen on a Federation design.  The "Trans Loading System" enabled the unit to transform between two modes, aircraft and mobile suit.  This adaptation allowed the unit to fly in the atmosphere like a conventional Jet Fighter, and then convert to the second mode for normal mobile suit combat.  It was equipped with only the head vulcans for internal weaponry, but was given a pair of "buster rifles" that could be used in both modes, and were devastating to enemy craft.  Like it's sister units, the Gundam Leopard GT-9600, and the Gundam X GX-9900, the Gundam Airmaster was equipped with a "flash system" that allowed a Newtype pilot to remote pilot the mobile bit units called FW-9800's.

Although an unknown number of FW-Bits were manufactured, they are all believed to have been destroyed at the end of the climactic battle with the Rebellion.

Miscellaneous Information

Controlling Pilot(s): unknown
Appearances: After War Gundam X
Original mechanical designer: Kunio Okawara

Mobile Bit Stats

Attacks Per Melee: 4

See Also: Mobile Doll Combat / Mobile Bit Combat

M.D.C. by Location:
[1]Head
[2]Head Sensor Unit
[3]Main Body
Shoulder Shields(2)
Arms(2)
[1]Hands(2)
Legs(2)
Wings(2)
[4]Nose / Rear shield
100
40
350
100 ea
100 ea
50 ea
200 ea
150 ea
100
Buster Rifles(2)
Shoulder Missiles(2)
100 ea
20 ea

[1]The Head and Hands are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]The Head Sensor Unit (located at the top of the head) is very small and extremely difficult to hit.  Therefore, even with a called shot, they are -5 to hit.  Destroying the Head Sensor Unit will do little to disrupt the unit, as it is being remotely piloted from another location.

[3]Depleting the MDC of the Main Body will disable the GW-Bit

[4]When in Jet Mode, 1/3 of all damage done to the Main Body is transferred to the Nose.

Frame: Partial Transformation Standard (FM 1.5)

Armor: Standard Production (AT 1.5) (+0.3 Upgrade) (extra Nose Section)

Speed

Reactor: 2500 kilowatts
Soldier Mode:
  Running: 100 mph
  Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased by a factor of 10.)
  Leaping: (Thruster Assisted) 150 feet  up, and 300 feet across(Note: Leaps in space are increased by a factor of 10.)
  Thrust: 25,000 kilograms
  Flying:
    In Atmosphere: 300mph with a 18,000 foot ceiling
    Space: 2,170 mph

Jet Mode:
 Flying:
   In Atmosphere: 600 mph with a 30,000 foot ceiling.
   Space: 4,340 mph

Dimensional Data

Height: 17.2 meters
Width:
Length:

Weight: 6.9 metric tons (7.59 tons)

Weapon Systems

  1. Buster Energy Rifles(2)
    MDC: 100
    Weight: 600 lbs
    Location:  Hand Held in Soldier Mode, under each wing in Jet Mode.
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 4000 ft (1220m; Double in Space)
    Mega Damage:  2D6 x 10 MD per Blast
    Rate of Fire:  Equal to the Pilot's Hand to Hand
    Payload: 30 blasts

  2. Nose Mounted Vulcans: operable only in Jet mode.
    Location: 2 Barrels, One on either side of the cockpit.
    Primary Purpose: Assault
    Secondary Purpose: Anti-Missile/Defense
    Range: 4000 ft (1220 m; Double in Space)
    Mega Damage: 6D6 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 25 Bursts

  3. Medium Range Missiles(2)
    Location: 1 Missile on either shoulder
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: varies with missile type
    Mega Damage: varies with missile type(Typically Plasma/Heat or High Explosive-Heavy; 2D6 x 10 MD)
    Rate of Fire: One at a time or a Volley of Two
    Payload: 2 Missiles

  4. Chest Vulcan:
    Location: 1 Barrels in the Center of the chest
    Primary Purpose: Assault/Anti-Personnel
    Secondary Purpose: Anti-Missile/Defense
    Range: 4000 feet (1220 m; Double in Space)
    Mega Damage: 5D6 per Burst
    Rate of Fire: Equal to the Pilot's (controllers) Hand to Hand
    Payload: 25 Bursts


  5. Optional Hand to Hand Combat
    Restrained Punch
    Punch
    Power Punch(uses 2 attacks)
    Crush, Pry or Tear
    Kick
    Leap Kick
    Body Flip / Throw
    Body Block / Tackle / Ram
    Flying Ram
    Stomp
    1D4
    2D6
    3D6
    1D6
    1D6
    2D6
    1D4
    1D6
    3D6
    1D6

    See Also: Mobile Doll Combat / Mobile Bit Combat