GW-9800-B Gundam Airmaster Burst

Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 12-01-01

Updated 2-20-04

Version 2.0

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General and Technical Data

Model number: GW-9800-B
Code name: Gundam Airmaster Burst
Unit type: loading TransSystem mobile suit
Manufacturer: Vulture (with assistance from the Kingdom of Estardo, based on a design by the Old Earth Federation)
Operator: Vulture; Old Earth Federation
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 17.3 meters
Weight: empty 7.2 metric tons; max gross weight unknown
Construction: lunar titanium alloy armor and frame
Powerplant: ultracompact fusion reactor, power output rating unknown
Equipment and design features: flash system, allows Newtype pilot to remote-control FW-9800 GW-Bit mobile bits; TransSystem transformation system, capable of transforming into fighter mode for atmospheric flight
Fixed armaments: 2 x beam cannon, fire-linked, mounted in nose in fighter mode, operable in fighter mode only; 2 x vulcan gun, fire-linked, mounted in head, operable in mobile suit mode only; 2 x 2-barrel beam cannon, mounted on booster pods on wings, operable in fighter mode only
Optional hand armaments: 2 x buster rifle, can be stored on hip armor racks in mobile suit mode, mounted on main body and operable in fighter mode; 2-barrel beam shotgun, with attached missile

Technical and Historical Notes

GW-9900's were fairly common during the Seventh Space War, but, after the confrontation between the (Old) Earth Federation and the Space Revolutionary Army ,these units are very rarely seen.  Only one unit has been confirmed in existance since AW0001, and that is the Gundam Airmaster belonging to Witz Sou, a Mercenary pilot working for the Vulture ship Freeden.  

During a battle with the New Federations Gadeel (NRMA-006) Mobile Armors, Witz Sou's Unit was severly damaged, leaving most of it's frame intact, but shattering it's armor.  Since the damaged had occurred as a result of the Freeden's defense of the Kingdom of Estardo, the General in charge of the Estardo Military offered to help repair the unit.

Working side by side withe the Freeden's mobile suit mechanics, headed by Kid Salsamille, Estardo personnel not only repaired the Airmaster, but upgraded it as well.

The resultant Airmaster Burst Gundam (GW-9800-B) had a drastic increase in firepower, armor and appearance.  The new unit was also repainted from the traditional red/white to a newer blue/white pattern.  Although the Airmaster Burst was heavier than it's predecessor had been, the addition of several additional jets and thrusters meant that there was no loss in speed or maneuverability.

Witz Sou would soon take his rebuilt unit out into combat in defense of the Freeden, and it's allies, and there it proved to be more than a match for the new generation of New Federation Mobile Suits and Mobile Armors.


Miscellaneous Information

Pilot: Witz Sou
Appearances: After War Gundam X

M.D.C. by Location:
[1]Head
[2]Head Sensor Unit
[3]Main Body
Reinforced Pilot
Compartment
Shoulder Shields(2)
Arms(2)
[1]Hands(2)
Legs(2)
Wings(2)
[4]Nose / Rear shield

2x 2 Barrel Beam Cannons
Buster Rifles(2)
Double Barrel Beam Shotgun
[5]Booster Pods(2)

85
51
340
170

64 ea
119 ea
43 ea
187 ea
111 ea
130

125 ea
100 ea
150
100 ea

[1]The Head and Hands are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]Destroying the Head Sensor Unit will disrupt the Gundam Airmaster Burst's ability to receive radio signals and has a 50% chance of destroying the radar and laser tracking systems. This will eliminate the bonuses for Strike and Dodge.

[3]Depleting the MDC of the Main Body will disable the Gundam Airmaster Burst.

[4]When in Jet Mode, 1/3 of all damage done to the Main Body is transferred to the Nose.

[5]Destroying the Booster Pods will reduce the Airmaster Bursts Speed to normal levels. Boosters Pods add the following  bonus' +1 to dodge in Atmosphere, +2 to dodge in space

Speed

Reactor: 2500 kilowatts
Soldier Mode:
  Running: 100 mph
  Leaping: 50 feet up or 100 feet across(Note: Leaps in space are increased by a factor of 10.)
  Leaping: (Thruster Assisted) 150 feet  up, and 300 feet across(Note: Leaps in space are increased by a factor of 10.)
  Thrust: 25,000 kilograms
  Flying:
    In Atmosphere: 300mph with a 18,000 foot ceiling
    Space: 1,993 mph
  Flying: (Booster Assisted)
   In Atmosphere: 360 mph with a 30,000 foot ceiling.
   Space: 2,590 mph

Jet Mode:
 Flying:
   In Atmosphere: 600 mph with a 25,000 foot ceiling.
   Space: 3,986 mph
  Flying: (Booster Assisted)
   In Atmosphere: 720 mph with a 30,000 foot ceiling.
   Space: 5,180 mph

Dimensional Data

Height: 17.3 meters

Width:

Length:

Weight: 7.2 metric tons (7.92 tons)

Weapon Systems

  1. Buster Energy Rifles(2)
    MDC: 100
    Weight: 600 lbs
    Location:  Hand Held in Soldier Mode, under each wing in Jet Mode.
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 4000 ft (1220m; Double in Space)
    Mega Damage:  2D6 x 10 MD per Blast
    Rate of Fire:  Equal to the Pilot's Hand to Hand
    Payload: 30 blasts

  2. Head Mounted Vulcans
    Location: 2 Barrels, One on either side of the head
    Primary Purpose: Assault
    Secondary Purpose: Anti-Missile/Defense
    Range: 4000 ft (1220 m; Double in Space)
    Mega Damage: 6D6 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 25 Bursts

  3. Nose Mounted Beam Vulcans: operable only in Jet mode.
    Location: 2 Barrels, One on either side of the cockpit.
    Primary Purpose: Assault
    Secondary Purpose: Anti-Missile/Defense
    Range: 4000 ft (1220 m; Double in Space)
    Mega Damage: 6D6 MD per Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: Effectively Unlimited

  4. 2x 2 Barrel Beam Cannons: mounted on booster pods when in plane mode, usable only when in plane mode.
    Location: Right shoulder mount
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 4000 feet (1220m; Double in space)
    Mega Damage: 2D4 x 10 MD per Dual Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: Effectively Unlimited

  5. Optional Hand to Hand Combat
    Restrained Punch
    Punch
    Power Punch(uses 2 attacks)
    Crush, Pry or Tear
    Kick
    Leap Kick
    Body Flip / Throw
    Body Block / Tackle / Ram
    Flying Ram
    Stomp
    1D4
    2D6
    3D6
    1D6
    1D6
    2D6
    1D4
    1D6
    3D6
    1D6

    See Also: Gundam Combat Basic / Gundam Combat Elite

  6. Optional Double Barrel Beam Shotgun with Attached Missile:
    Location: Hand Held in Soldier Mode, under center fuselage in Jet Mode
    Gun:
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Weight: 800 pounds.
    Range: 4000 feet (1212m; Double in Space)
    Mega Damage: 2D4 x 10 MD per single blast
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 10 blasts per e-clip.

    Missile:
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 2 miles(3.2 miles in space)
    Mega Damage: 1D6 x 10 MD (High Explosive  Med; Short Range)
    Rate of Fire: once
    Payload: one missile

  7. Optional FW-9800 Drones Effectively a remote control GW-9800 unit. See FW-9800 Description
Other Systems

Flash System: