RMS-006 Jenice


Pictures, General and Technical Information
courtesty of the Fantasy & Animation Headquarters.

Palladium RPG Stats by Kelly Green.
Created 5-26-01

Updated 2-20-04

Version 2.0

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General and Technical Data

Model number: RMS-006
Code name: Jenice
Unit type: mobile suit
Manufacturer: Space Revolutionary Army
Operator(s): Space Revolutionary Army; miscellaneous civilians
Accomodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.6 meters
Weight: empty 7.7 metric tons; max gross weight unknown
Powerplant: ultracompact fusion reactor, power output rating unknown
Fixed armaments: none
Optional hand armaments: 100 mm machinegun; heat hawk; heat saber
Technical and Historical Notes

Following the succession from the Earth Federation, the Space Revolutionary Army introduced the first mainline combat mobile suit, the RMS-006 Jenice.  Although earlier Mobile suits had been tested, these were the first units to see combat.  Defending the borders from Earth Federation ships, they amassed quite a tally of crippled and dead warships.  This caused the Earth Federation to rush their own versions into production, temporarily pushing the DT-6600 Dautap into service, and then following that closely with the DT-6800 Daughtress units, and finally Gundams.  Several versions of the Jenice are still in service, and many have been customized by their owners.

Miscellaneous Information

Appearances:After War Gundam X
Original mechanical designer: Junya Ishigaki

M.D.C. by Location

[1]Head
[2]Main Body
Reinforced Pilot
Compartment
Shoulder Shields (2)
Arms (2)
[1]Hands(2)
Legs(2)

Beam Saber
100mm Machine Gun

55
220
110

40 ea
75 ea
30 ea
120 ea

50
100

[1]The Head and Hands are small targets , and are difficult to hit.  Therefore, even with a called shot, they are -3 to hit.

[2]Depleting the MDC of the Main Body will disable the Jenice.

Frame: Mass Production Light (FM 1.0)

Armor: Production Standard (AT 1.5) Early (- 0.3)

Reactor Output: 900 kw
Thruster Output: 15,180 kg

Speed

Running: 50 mph
Leaping: 35 feet high or 70 feet lengthwise. (Note: Leaps in space are increased by a factor of 10.)
Flying:
  In Atmosphere: not possible
  Space: Mach 2.0(1350 mph)

Dimensional Data


Height: 54.8 feet(16.6 m)

Width: 38.9 feet(11.8 m)

Length: 19.5 feet(5.9 m)

Weapon Systems:

  1. Chest Vulcans : The secondary weapons system of many Mobile Suits, located on either side of the pilots' compartment.  They can fire singly, but are typically used in linked fire mode.  The weapon is fixed forward on the suits body, so it fires at whatever the chest is pointed at.
    Location: 1 Barrel on either side ot the Pilot's Compartment
    Primary Purpose: Assault/Anti-Personnel
    Secondary Purpose: Anti-Missile/Defense
    Range: 4000 feet (1220 m; Double in Space)
    Mega Damage: 5D6 per Single Burst, or 2D6 x 5 per Double Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 25 Bursts

  2. Shoulder Mounted Vulcans: The secondary weapons system of many Mobile Suits, located on top of the units, on top of the Torso.  They can fire singly, but are typically used in linked fire mode.  The weapon is fixed forward on the units body, so the weapons fires at whatever the chest is pointed at.
    Location: 1 Barrel on either side ot the suits upper torso/shoulders
    Primary Purpose: Assault/Anti-Personnel
    Secondary Purpose: Anti-Missile/Defense
    Range: 3000 feet (910 m; Double in Space)
    Mega Damage: 4D6 per Single Burst, or 8D6 per Double Burst
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 25 Bursts

  3. 100mm Machine Gun :this gun is almost identicle to smaller man-sized units.
    MDC: 100
    Weight: 600 lbs
    Location:  Hand Held
    Primary Purpose: Assault
    Secondary Purpose: Defense
    Range: 3500 ft (1060m; Double in Space)
    Mega Damage: 1D4 x 10 MD(16 rounds); each round does 1D6 MD
    Rate of Fire: Equal to the Pilot's Hand to Hand
    Payload: 480 rounds (30 Bursts)

  4. Beam Saber : basically a really large energy sword
    MDC: 50
    Weight: 250 lbs
    Location: Stored in a Hip Sheath, but Hand Held when in use.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 4D4 x 10 MD
    Attacks per Melee: Equal to the Pilots Hand to Hand
    Payload: Capable of operating for 3 minutes on a single charge.

  5. Optional Hand to Hand Combat
    Restrained Punch
    Punch
    Power Punch(uses 2 attacks)
    Crush, Pry or Tear
    Kick
    Leap Kick
    Body Flip / Throw
    Body Block / Tackle / Ram
    Flying Ram
    Stomp
    1D4
    1D6
    3D6
    1D4
    1D6
    2D6
    1D4
    1D6
    2D6
    1D4

    See Also: Mobile Suit Combat Basic / Mobile Suit Combat Elite

  6. Heat Hawk : Basically a mecha sized battle-axe, with a high temperature edge, that melts through the material that it is chopping.
    MDC: 75
    Weight: 450 lbs
    Location: The Heat Hawk is Hand Held when in use.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 2D4 x 10 MD
    Attacks per Melee: Equal to the Pilots Hand to Hand
    Payload: Capable of operating for 3 minutes on a single charge. After the charge expires the Heat Hawk becomes simply a large axe, doing only 4D6 MD on each strike.

  7. Heat Saber : Basically a mecha sized sword, with a high temperature edge, that melts through the material that it is cutting.
    MDC: 60
    Weight: 400 lbs
    Location: The Saber is Hand Held when in use.
    Primary Purpose: Melee
    Range: Melee
    Mega Damage: 2D4 x 10 MD
    Attacks per Melee: Equal to the Pilots Hand to Hand
    Payload: Capable of operating for 3 minutes on a single charge. After the charge expires the Heat Saber becomes simply a Large Sword, doing only 4D6 MD on each strike.

Conversion Notes

Although most of this information is as accurate as I can make it, in the Weapon Systems section I have included the Chest Vulcans and Shoulder Mounted Vulcans, even though they are not listed in the "official" stats.  The reason I did this was that in every picture I've ever seen of the units, the weapons nozzles for the guns are plainly visible (look for yourself).  I felt that this was probably something that the original artists included, but the writers and tech's never got arround to using.  If you disagree with me, simply drop the first two weapons systems and GAME ON.